9/24/2023 0 Comments Diablo 4 info![]() ![]() It's easy to make comparisons but Diablo 3 was also not perfect on release, and went through 10 years of changes and patches and development. There are certain quality of life features, that were present in Diablo 3 that have not been carried over to Diablo 4. ![]() (Targeting season 2) Why do some changes take so long when they have been implemented in previous games? Resistances aren't as valuable as they would like, and that the drop off on resistances in higher World Tiers is a bit more than they intend. The resistance system has a lot of inputs, and there are goals they want to accomplish in regards to this with increased world tiers. Recognizing that resistances aren't clear or aren't as valuable at the moment. This change is coming prior to Season 1 in the "big patch". This change is targeted for Season 2.Ĭaps on crafting materials are also going to be increased, and there is no particular reason to cap these. The team have heard us and a gem storage bag is coming and will be part of the materials tabs. The community, me included, have cried out for a gem tab. Gems clutter the inventory, while you can put them in your stash for safekeeping its easy to end up with a full inventory again when dungeon clearing or doing Hell Tides. The renown you would have earned from these discoveries will be preloaded at the start of the Season. The Altars of Lilith will also carry over, you won't need to discover these again for the stat boosts and increased Obol capacity. ![]() The capital city waypoints will be visible, but greyed out as they still want you to earn Renown by claiming them. This feedback has been received and Fergusson confirmed that they are still deciding how best to implement the reset with these elements, at the moment the map discovery in the Eternal Realm will carry over to the Season play. Whilst building a new character is fun, these discovery elements are not so much fun doing on repeat. Those who have played Diablo games before will already be familiar with the seasonal reset that takes place at the start of each season, with everyone starting from scratch again players are wondering if this will also mean map discovery and redoing Altars of Lilith. (Targeting before season 1).Īltars of Lilith painstakingly all discovered (Image credit: D4Builds.gg) They also recognize that travel time to NM dungeons is a significant factor to efficiency, and they will change sigils so that on use, they will create a portal to the NM dungeon. Because of this, they want to increase the experience (and rewards?) of NM dungeons so they are more efficient and take advantage of the replayability. Nightmare dungeons are explicitly designed to be highly replayable with sigil aspects, different dungeon availability, different monsters. It's also not an intention of the game for players to spend their time farming XP and loot in one place, they want exploration all over the map and this is why fixes to buffed areas for monster density happen. There's a lot more volume involved in buffing the other 4 classes than there would be in nerfing the one that is causing issues. It's a well known fact that players prefer buffs to other characters rather than nerfs to overpowered skills, and the team know this but it's not as sumple for them as buffing other classes as it can often lead to other balance issues with complimentary skills that they cannot forsee. Nerfing = badįergusson and the team emphasised that as class balances are rolled out, while they are aware that nerfs are not well received they are unfortunately necessary to keep each class on an even keel. Fergusson wanted to mention this to make the community aware they see the feedback and are listening, but not everything can be implemented with a hotfix. There are fixes that are coming that need to go through further QA and we can expect a 'bigger patch' to arrive at least before Season 1. Client fixes need to be implemented following the player logging out, and these will download in the background before entering the game. Hotfixes can be rolled out seamlessly and not interrupt the gameplay of the playerbase. Hotfixes were discussed and how these work within a service game like Diablo 4, there are issues and bugs that can be fixed ad-hoc if they are related to server code or server data with a relatively quick turnaround. ![]() (Image credit: Jennifer Young - Windows Central) ![]()
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